![]() ![]() However, the hallmarks of Sonic level design are varied pathways and smart methods of traversal, making repeat visits an absolute must. Since Sonic usually speeds through these levels at a great pace, most players won’t see everything there is to offer on their initial play. Along the way are loops to barrel through, rails to travel on, falling platforms to jump from, and other obstacles to avoid. Spread across 12 zones, gameplay consists of running to the end of each section. It’s so tight that it feels like the 16-bit sprites from the Sega Genesis games were translated into 3D models, even down to Sonic’s idle animation. Sonic’s weight when running, jumping, and spin dashing feels just right, and is supported by some excellently responsive animation. Since Superstars is presented in 2.5D style (3D models on a 2D plane) I was initially worried that the controls would feel off, but I’m happy to report that movement is incredibly smooth. As one might expect from the vaguely familiar premise, it’s a fairly standard return to 2D platforming gameplay and not the innovation we might have thought, but this return is still a welcome one, thanks in part to how great it feels. Robotnik from kidnapping giant animals from across North Star Island. Of course, the advancements in the series’ 3D design left me wondering whether similar steps forward would be taken with Sonic’s next 2D platformer, Sonic Superstars.Ī side-scrolling platformer, players control Sonic and friends as they seek to stop Dr. Last year Sonic Frontiers blew me away, reinvigorating the franchise in a bold way that signaled great things for the future of 3D Sonic games - and maybe 3D platformers in general. Come good or bad, I’ve followed the blue blur through it all - be it live-action films, a bevvy of spin-off titles, and even some solid compilations. It’s no secret that I’ve come to love the Sonic The Hedgehog series. ![]() WTF Recognzing so many references and having no one to tell. HIGH Refined gameplay and gorgeous visuals. ![]()
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